ARCHIVE // 01

ARCHEAGE S CODEX

Everything we know about the project, separating confirmed facts, development and information not yet revealed.

● OFFICIAL● CONFIRMED● IN DEVELOPMENT
01
✦
OFFICIAL

Overview

A PC MMORPG rebuilding ArcheAge's sandbox identity around progression, economy, conflict and control of the sea.

OPEN DOSSIER →
02
⚔
CONFIRMED

Combat

Quarter-view, compact controls and battlefield readability replace the original game's many-skill-bar approach.

OPEN DOSSIER →
03
◇
CONFIRMED

Classes & Builds

Weapons and armor provide skill sets that can be combined to build a personal combat style.

OPEN DOSSIER →
04
↗
CONFIRMED

Progression

Field hunting, dungeons, gathering, production and trade are intended to feed character growth instead of existing as isolated systems.

OPEN DOSSIER →
05
⌂
CONFIRMED

Housing

Personal housing spaces reduce the entry barrier created by limited land competition in the original ArcheAge.

OPEN DOSSIER →
06
◈
CONFIRMED

Economy

The economy is designed to turn resources and production into progression, competition and real consumption.

OPEN DOSSIER →
07
▰
CONFIRMED

Trade & Logistics

Production needs to move. Transport and trade are presented as natural triggers for player conflict.

OPEN DOSSIER →
08
✕
CONFIRMED

PvP

Conflict grows from parties and guilds into cross-server battles, tied to economic and territorial interests.

OPEN DOSSIER →
09
♜
CONFIRMED

Guilds & Siege

Guilds are the link between organized production, resource competition, territory and sieges.

OPEN DOSSIER →
10
◎
CONFIRMED

Server vs Server

Cross-server opponents are intended to rotate periodically so one hegemony does not become permanent.

OPEN DOSSIER →
11
⚓
OFFICIAL

Naval Warfare

The sea is presented as the natural destination of the economic and military chain — not as a separate minigame.

OPEN DOSSIER →
12
¤
IN DEVELOPMENT

Monetization

Membership, pass and cosmetics were mentioned as the monetization direction, but the final model has not been announced.

OPEN DOSSIER →