Party and guild PvP are part of the presented design.
Economic conflicts are intended to escalate into larger disputes.
Large-scale cross-server PvP is planned.
Server matchups will rotate periodically to reduce permanent dominance.
CONFLICT AT SCALE
Conflict grows from parties and guilds into cross-server battles, tied to economic and territorial interests.
Party and guild PvP are part of the presented design.
Economic conflicts are intended to escalate into larger disputes.
Large-scale cross-server PvP is planned.
Server matchups will rotate periodically to reduce permanent dominance.
03 / SOURCE VISUAL
Information in this dossier was cross-checked against official material and the first developer documentary.
