← CODEXCONFIRMED

TACTICAL READ

Combat

Quarter-view, compact controls and battlefield readability replace the original game's many-skill-bar approach.

01 / WHAT IS CONFIRMED
01

Quarter-view/isometric perspective is designed to improve awareness in both small and large battles.

02

The presentation showed QWER and mouse controls, with WASD movement also being developed.

03

The team wants to reduce mechanical fatigue without removing tactical decision-making.

04

Buffs and debuffs were demonstrated visually on characters to improve combat readability.

03 / SOURCE VISUAL

See the original reference

Information in this dossier was cross-checked against official material and the first developer documentary.

Combat
Editorial reference image: GameChosun · 2026-09-29