The 'S' stands for Strait, and the sea is positioned as the central space where the game's systems and player interests converge.
The ocean is not presented as a separate minigame: progression, production, trade and PvP are intended to naturally lead players and factions toward maritime conflict.
Kim Kyung-tae describes the sea as combining freedom to head anywhere with the tension of encountering other players at any moment.
A future global scale for naval PvP across regions/servers is being considered, but it remains a direction under study rather than a confirmed launch feature.

